Forum: Poser - OFFICIAL


Subject: Texture Tutorials

Acadia opened this issue on Mar 30, 2005 ยท 17 posts


unzipped posted Wed, 30 March 2005 at 3:41 PM

1st read Dr. Geep's tutorials (all of them when you get a chance) on your topic of choice. Then reread them. Secondly, making custom textures (the mechanics, not the artistic part) is pretty easy. 1) Secure a texture template for the figure/prop you have in mind. This can be done either by getting one from the creator of the object (eg. the V3 texture template you can get from the V3 product page at DAZ) or using UV mapper to create one yourself. I believe Snow Sultan has placed MANY excellent texture templates in the free stuff section here as well - you may want to check those out. 3) Bring the texture template into your image editing software of choice (I guess PSP for you). 4) Create your texture however you normally work in your image editor. The template serves as a base, a guideline for how the texture will line up, or arrange itself, when applied to the object in Poser. In some cases it's easy to see the areas of interest - like a mouth, or eye for example, in some cases it's harder, especially making things join properly at the edges of the template. Trial and error is usually the best you can do there. 5) Save your texture as a jpg. Well actually save it in your image editor's native format first, then make copies of it in jpg format. Experiement with different resoutions and compressions depending on your detail vs. performance needs. 6) Apply your texture in poser. In Poser 5+ this happens in the material room to start with - this is where you need to at least learn the basics of that area. That's really all there is to it in a nutshell (except actually painting the texture), hope this helps some Unzipped