SmallFry opened this issue on Mar 30, 2005 ยท 14 posts
maxxxmodelz posted Thu, 31 March 2005 at 1:18 AM
"Tempus, AO seems to be doing strange things to the hair. Like it's washed out and poorly resolved, compared to the point light render.
If I understand what you're trying to say correctly, I don't think it has as much to do with AO as it does IBL. IBL doesn't give objects any specularity, but P6 does have a "specular only" light option now which you can use to insert extra highlights when using IBL. You can also enable shadows on a 'specular only' light for even more shadow depth. I think that would solve the problem with the hair.
However, many hair textures have their own "specularity" painted or baked into the color texture, and this doesn't really look that good with IBL, because, often times, the specularity that's baked into the texture doesn't match the lighting in the scene. With IBL, it's probably best to use a hair texture with just a color texture and no highlights, and create actual specular highlights from the scene lights and material adjustments. Message edited on: 03/31/2005 01:20
Tools : 3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender
v2.74
System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB
GPU.