SamTherapy opened this issue on Mar 30, 2005 ยท 38 posts
maxxxmodelz posted Thu, 31 March 2005 at 1:37 AM
"I wonder if postwork is to a Poser user as Poser use is to a "We build our own meshes using THESE apps" user?"
I think about that same irony whenever the topic is raised here. LOL. Good observation. ;-)
In truth, high end artists and studios use a lot of postwork. Perhaps not in the same way that some Poser users do, but it's postwork nonetheless.
Studios pay BIG BUCKS for video post equipment and software. Ever hear of 'Inferno'? For roughly $100,000, you can own one seat of this top-of-the-line video FX "postwork" solution.
Pixar, Dreamworks, ILM, Blur Studios, Animal Logic, Weta Studios, and just about all of the well-respected companies in the 3D/FX industry render their animations or scenes out in "passes"... meaning, different layers for every element in the scene. Then it's all composited together in post, using programs like Shake, Digital Fusion, or Combustion. This allows the postwork crew to do all sorts of things to the render output much faster and better than they would have been able to do straight from the 3D app. It's a matter of production and meeting deadlines. ;-) In fact, Softimage XSI has a video compositor (postwork) suite built right into the application. LOL. Those damned cheaters! hehe. ;-) Message edited on: 03/31/2005 01:42
Tools : 3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender
v2.74
System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB
GPU.