StealthWorks opened this issue on Mar 31, 2005 ยท 71 posts
maxxxmodelz posted Thu, 31 March 2005 at 6:53 AM
"Reading between the lines, it appears that what you want to do is separate out the images where people have painted hair and clothes from the images where people use 3d models of hair and clothes." Judging from this: "3. A non Postworked image could be turned into an animation with very little effort. Try animating an image with loads painted on clothes and hair!" I'd say you hit the proverbial nail on the head. ;-) I don't care either way. I'd be glad to offer wireframes and texture maps (when I'm not using procedural textures) if it ever came down to that. I've done it on CGTalk before. I just find the whole "anti-postwork" concept a humorous topic. It seems accurate to what Wolf has pointed out. With a few exceptions, it seems only beginners and moderate hobbyists care about such things. :-)
Tools : 3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender
v2.74
System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB
GPU.