StealthWorks opened this issue on Mar 31, 2005 ยท 71 posts
maxxxmodelz posted Thu, 31 March 2005 at 8:55 AM
"No Maxx my definition of heavily postworked is not "murkey at best" - if you have to add stuff to a SCENE that wasn't there in the original then its postworked."
Uhm.. OK.
"Someone comes along that doesn't have Poser and says, "Gee, Poser can do all that - must get me that application!" Or you post it in the Terragen Gallery and someone says "Gee, Terragen can have realistic people in front of natural looking backgrounds? Wow, must get me that application."
See what I mean?"
Happens all the time in EVERY application. For instance, some newbies think that just because Alias/Wavefront's website says Maya was used in the making of LOTR, that they can get the software, learn it, and do what they saw there. When in reality, a number of different 3D packages were used in tandum to achieve the FX, and a great deal of high end postwork software that only a studio could afford was used to prepare it for film. The best way to find out what a program is capable of is to read it's features and try the demo.
"Also, WHY would anyone want to post in a gallery that is exclusively for non-postworked images and then 'cheat' by doing a bit of postwork on it."
That I don't know... but trust me, it will happen. Some kid will want to get his kicks by getting oooohhhs and aaaaaahhhhs to his picture, so he'll - as you put it - cheat the system by fixing some bad joints, etc. in post. And no one would be the wiser, because it's all still pictures. Unless you require wireframes and texture proofs, which would be impossible in this kind of gallery structure, I believe the gallery would eventually deteriorate into "cheater" heaven fairly quickly.
"Ok enough ranting from me, you have the floor..."
I'm done. Message edited on: 03/31/2005 09:00
Tools : 3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender
v2.74
System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB
GPU.