StealthWorks opened this issue on Mar 31, 2005 ยท 71 posts
johan99 posted Thu, 31 March 2005 at 2:18 PM
I understand where the idea for such a gallery comes from, but like many others I can see it as being a headache to define what is or isn't post-work. For example, most textures for objects are created in a 2D environment like photoshop. Obviously, this is not considered postwork. But what if I go into photoshop and create a detailed, 2D painted background, apply that background to a square prop, and then put that square prop behind my Poser characters and other objects. That's not post-work (it's more like "pre-work"), but the image would contain significant elements that are created in a 2d environment and were not actually rendered in three dimensions (but, in the final image, may fool the viewer into thinking they were). Or for that matter, just inserting a simple background image. If I take a photo with my digital camera and use it as a background, is that cheating? I certainly wouldn't be able to animate that picture (as some have suggested as a test for post-work) without it being obvious that the background was static and not rendered on the fly. Of course, if lots of people want such a gallery, why not create it. No skin off my nose.