Helgard opened this issue on Mar 31, 2005 ยท 29 posts
Helgard posted Thu, 31 March 2005 at 11:10 PM
Like a Geep??? Material Zones: A main body tex zone, mainly the green A metal zone, mainly for the fully functioning undercarraige Glass for the windscreen and headlights (but they include a transmap, so you actually have dirt on the windscreen and ribs on the headlight glass) One for the red tail lights and one for the yellow indicators (so that you can animate them lighting up using ambient lighting) One for the wheels (unfortunately the tyres do not have a seperate material) One for the details (the dashboard has dials, seat texture, etc.) One for the rear view mirror (so that you can make it reflective in Poser 5/6 or in Vue) Total of 4 texture maps and a reflection map.
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