Phantast opened this issue on Apr 01, 2005 ยท 19 posts
operaguy posted Fri, 01 April 2005 at 9:55 AM
I completely disagree that you need an special 'ethnic' mesh to get non-Barbie ethnic characters. You just need a dense, well thought-out mesh and either a powerful morph set or skill with magnets.
The face below was derived from my memory of the unusual visage of a friend of mine no longer living. Once again, only the EJ morphs, face_off's skin shader, the P5 material room and a standard EJ texture were used.
I also wish to make this point about ethnicity. Is Jimmy a black man? Is he a Negro? Yes. But really...he is what his character made his face. The same is true for every human; they have genes of origin -- and always mixed genes -- but those influences are minor compared to the soul that animates. The goal is to morph a default mesh into the verisimilitude of a human.
::::: Opera :::::
Character: Jimmy
Model: Poser5Woman (Judy)
Morph package: EJ by 3Dream
Texture: Two Of Hearts by jepe, Real Skin Shader applied
Texture color mod: operaguy
Face mod with morphs: operaguy