BrianR opened this issue on Apr 01, 2005 ยท 9 posts
nerd posted Fri, 01 April 2005 at 1:32 PM Forum Moderator
P6 has a new shader called fresnel (New Node > Lighting > Raytrace > Fresnel) that is designed to do a better job with water. It combines reflection and refraction in one node with the angle of incident effecting the amount of refraction, just like water. I have not had time to really play with this node yet. Nerd3D