smooh opened this issue on Apr 01, 2005 ยท 55 posts
Gareee posted Fri, 01 April 2005 at 9:48 PM
I don't believe that the new characters aren't good, but I don't think they are as good as they could have been. I'm not talking about minor issues like joint fixes, but the basic rigging. It's been discovered that more advanced rigging (like Girl, and V3) is beneficial to overcome the rigging shortcomings of poser, and those advances should have been embraced. I think very few people upgraded to P6 because of the content. You guys did a very god job lisytening to things we wanted, and adding enough of them to make it worthwhile to upgrade. Honestly, I'll probably remove all the base content, and just add it if I decide to use it. I have plenty of content already, but I'd much rather see CL do the "meat n potatoes" thing with the releases.. sell a bundle with vase content for a little more, but sell the base program standalone, for people who've already invested in poser. Also, consider either doing a low ball price on the new characters for registered poser users, to get more of them out there. As a morph artist, I have little or no incentive at all to work on the new characters, because of the outdated rigging system in them, and if changed, all the current clothing would need to be redone, so I don't see that happening at all. Daz uses the "Base free release, and sell expansions" system, and obviously it's working very well for them. Why not just copy that same system, to be competitive? (Keeping in mind I already have P6, and the new content.. I'm not saying this so I can get it.) Since we have your ear, any idea when we'll see the first patch? (Not a date, but a ballpark 3 weeks, a month, ect.) Also, have you found any workarounds you can share to overcome the discovered issues (like using the cancel button instead of hitting ESC) Base things (I've already mentioned in other threads) I'd LOVE to see are: 1.) A higher res option for opengl... double what's currently being used, add whatever warnings that we need to know wabout, and let us do almost realtime animation! 2.) When adding morphs PLEASE adopt the morph file name (minus extender) and plop it into the name field. It's not hard, and would be a great benefit to developers. 3.) Or add a batch morph add function, as Little Dragon mentioned. Make people put the morphs for a group in a specific folder, and then add an option to read all the morphs in the folder, add it to the target group, and use the filenames as the dial name! Better still, read a nested folder, and require folders to have group naming, (Head, leye, ect.), and allow a bunch of them to be added at one time! 4.) The color picker for the main windowopens below it.. it needs to be draggable, and P6 needs to remember it's last open position. (with a large main window, it open off screen.) Only thing I really hope, is that these ideas aren't just reserved for P7, but are added to P6, as a show of adapting the new version to user's needs. Thanks for the read, Steve!
Way too many people take way too many things way too seriously.