smooh opened this issue on Apr 01, 2005 ยท 55 posts
Gareee posted Sat, 02 April 2005 at 6:44 AM
Yep, rigging typically IS talking about group and joint setup in characters. Girl does have a very unique rig setup, and she was created like that to "work around" poser's joint limitations, and she poses far better then any other human character in my runtime. Other new characters have adopted the same solution, because it works much better then anything else we've had before this. And, no Girl's "official" add on morphs set doesn't give you shape or character crating morphs, but my Grrrl Plus morph set does (and adds hand and foot scaling, since some people wanted them smaller. My morph set is more of a character (head) morph set, and Capsce's Boopsie is a excellent complement to it. (As a matter of fact, all 3 morph sets work well in tandem with each other, the official one giving you Girl's great expressive ability, my set giving you radical facial morphs and the body scaling options (longer arms and legs for instance), and Boopsie brings Capsce's body style morphs to the table as well. In Daz's freepository, is a freebie combo of Grrrl! Plus and Boopsie, and you can inject Daz's morphs to complete the set.. we wanted to offer the most versatile possibilities for the character, and most people won't have known how to combine them properly to achieve that goal. And Operaguy, I think you are just going totally over the top as far as Jessie and James are concerned. Facially, they are nice looking, and have greatest morph possibilities, because of the dense mesh... but that also becomes a limitation as well. There have been many complaints already that the lower res version of the characters are too "geometric" looking, and that will limit the low res usage as well. And the morphs included in Jessi just don't have that same expressiveness as say, Girl, or Elle, IMHO. And people are always raising the bar, and expectations are high about things like that. My predictions are that Jessi and Jame will get some passionate followers, much like Eternal Judy, and Sara, but at the end of the day, Aiko3, Steph Petite, and David will be the most used human characters. (I really tried resisting Aiko3, not wanting another toon gal, but I finally gave into the dark side, and have been assimilated into the Aiko3 lover collective.) I DO think there will be more migration to P6, not because of the characters, but because of the improvements in the material room, lighting, opengl, and dynamic clothing, and I think we'll see a LOT more dynamic clothing now that it computes faster. And operaguy, step back from your passion for the new P6 characters, take a deep breath, and objectively look at what each character's options are before making a decision. It sounds like you have a huge dislike for anything "Daz", and that's coloring your judgment. You claim huge costs of their characters, when in fact, if you buy them when they are on special sales, or are introduced, you get them damned cheap. (The recent Millennium Dragon 2 is an excellent example of this.) If something better comes along, I'm the first to adopt it, but I'm objective enough to be able to recognize that.
Way too many people take way too many things way too seriously.