Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)
You can use the Grouping Tool to make a "New Group" ... Then "Add All" ... Then "Assign Material" ... Now, when you go into the Material Room ... Look for the "New Material" and texture it the way you want. cheers, dr geep ;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
Actually, i'ts pretty simple ... after you do the (Grouping) process a few times, it takes less than a minute ... unless you're NaySayGuy .... it usually takes him about 2 weeks ..... then he still gets it the wrong way 'round. (boo) ;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
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Hi,
For a number of reasons I have had to take my latest Poser 5 scene to PoseRay / POV-ray (Mostly because P5 flatly refuses to render my 6 figure scene under any and all render configuration settings......Arrrggghhhh!). Everything I have read about P6 does not give me much hope for my - yet to be installed - P6 upgrade to be any better until SR1 or later.)
So, my problem is that I tend to use the prop primitive hi-res square for background sections that can be placed beyond windows.
The high-res square is a PZZ that has only one material defined that is the Preview material. Unfortunately PoseRay mangles all the preview materials so I lose my textured surfaces and my ability to configure or refer to them.
So far I have managed to:
But my question (at last) is: Is it valid to do this and how do I make Poser know that the non Preview material layer is the one that I actually want rendered?
When I rendered the modified square only the preview material was displayed.
Thanks for any info which can set me straight on this.