MikeJ opened this issue on Jan 24, 2001 ยท 11 posts
ScottA posted Wed, 24 January 2001 at 9:22 AM
I'm gonna say something shocking Mike. You've never heard this before. So get ready ;-) It makes no difference what order you use on a body part. Those orders are used to orient the locations of the JP handels. They don't do anything else. That's why the StdGimbals.txt file can be wrong. Yet the Walk designer still work. Poser uses It to refrence body parts. Not refrence Rotation orders for the walk desiner. Rotation orders are only there to use as tools to set up the bending characteristics of a figure. Poser doesn't look at them in any way. And will attempt to pose a figure the same way. Regardless of how you have the Rotation orders. So if you have them set up wrong. Poser won't know any better. And will try to bend it anyway causing a mess. The twist axis is that funny looking JP that looks like a line with two ends on it. As long as that is running down the length of the body part (that's what twisting is afterall) The other two don't matter. If you get the twist right. But the other two are wrong. All you need to do is open the JP editor. And move the dials for the centers until you spin them around so the JP handles are faceing the correct way. Being new at it. It's always best to learn how to do it the right way and use the right rotation orders initially. But if you can't figure it out. Or make a mistake after you've created a figure. Don't remake the whole thing. Just open the JP editor. And rotate the center points around so the JP's face the right way. I have good picture's of that in my tutorial. http://skyscraper.fortunecity.com/tyrell/769/poser.html ScottA