Forum: Carrara


Subject: Okay, another Ray Dream UV question

graylensman opened this issue on Jan 24, 2001 ยท 15 posts


graylensman posted Wed, 24 January 2001 at 11:33 AM

I didn't check that, the planar v. cylindrical map. But basically what I did was trace the shapes in the t-map from UV Mapper in photoshop. In UVM i simply imported the object, then exported the texture map as a pict file. Just used the defaults. In photoshop I colored the areas that looked like they belong together. But as you can see from the map in the first post, some of those groups appear to cross over each other.