klozen opened this issue on Apr 04, 2005 ยท 2 posts
face_off posted Mon, 04 April 2005 at 7:07 PM
I spent some time on this a while back (using Maya), and it theory I think it's possible - but the memory requirements killed Maya. The issue you have is that you can only make morph targets by modifying the original obj file (bl_WomV3, or whatever it's called). So you can't make a morph target from an already bend arm. I worked out a way using blendshapes - but I needed 4 copies of the V4 mesh in Maya at use - all blended with each other, and it kept crashing. Maybe in max there is another way. You have to somehow get the posed mesh into max, fix the arm joint, then work out what the deltas are on the unposed mesh and use that as your morph target in Poser.
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