Rorsdors opened this issue on Apr 04, 2005 ยท 28 posts
masha posted Mon, 04 April 2005 at 9:26 PM
Often, when a twist and a bend is needed in the right positioning of, say a shoulder, and since only one of them is retained, I do a save of the pz3 and go back to the KF to add whichever was left out - is that what you all do? or is there some nifty trick aside from using the previous or following KF
for the extra motion? Often the latter just doesn't look right.
Message edited on: 04/04/2005 21:27