Forum: Poser - OFFICIAL


Subject: Can i animate my own .3ds model in poser?

Max3DD3 opened this issue on Apr 04, 2005 ยท 23 posts


geep posted Tue, 05 April 2005 at 7:21 AM

Hi Max3DD3,

You might try this ...

Grouping Tool:

  1. Make a "New Group" named "mystery parts" (or whatever)

  2. "Add All" - the entire objest will light up red

  3. Slooooowly ... go through and "Remove Group" for all the known groups

Now, all you have left in the "mystery parts" group are the polygons that were not grouped in Poser.

Next, analyze the polygons in the "mystery parts" and determine where they belong.

If you need to ... make a new object ("Create Prop") from the "mystery parts" group and then you can work on it separately.

Consider using the "Hide other objects" option so the "mystery parts" object is not masked by the rest of your "figure".

As long as you DO NOT MOVE the "mystery parts" object - or any other objects (i.e., Create Prop) that you might make from it, it will be in the exact location that it was originally.

If you want (or need) to export an .OBJ(ect) ... it will remain in the correct location if (when you import it back into Poser) you UNcheck ALL the Import options.

Work slowly and you can unravel it - one piece at a time.

Note - Questions on the use of the Grouping Tool are always welcome. Please feel free to email me at:
geep@cableone.net

cheers,
dr geep
;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019