Forum: Poser - OFFICIAL


Subject: P6 tip - DirtyNuts style dirt shaders using Ambient Occlusion

Ajax opened this issue on Mar 23, 2005 ยท 67 posts


Gareee posted Tue, 05 April 2005 at 10:13 AM

I had a feeling there would be more to it then just adding reflection like P5. Thanks much for the explanation, and shot! BTw something I thought of this morning.. is there a math setting set that could be used to just remove color saturation from a material setting?

Way too many people take way too many things way too seriously.