Subject: P6 tip - DirtyNuts style dirt shaders using Ambient Occlusion
Ajax opened this issue on Mar 23, 2005 ยท 67 posts
Gareee posted Tue, 05 April 2005 at 12:08 PM
I'm just guessing, but maybe insert a second blender node at the begnning, and have one half of it oint to the texture, and the other half connect to the existing blender2?
Way too many people take way too many things way too seriously.