urusei opened this issue on Apr 03, 2005 ยท 21 posts
Berserga posted Wed, 06 April 2005 at 7:53 AM
well this is very strange... Like I said Marker, setting looks quite jaggie, but pen is smooth.
when I zoom in on the rendedred image it definately appears as if the lines are antialiased. shrug... For the current render I am rendering at 1500x844. Maybe the inside was jaggie, and something in the process of exporting with alpha channel smoothed off the outer edge? (This would also explain why the thick pen looked thin after export)
anyway I am happy with the global toon outliner, for the most part. One bad thing about it, It won't cut into inner surfaces of the same ID at all, so Like if an arm, passes in front of the body it has no line between the arm, and the chest. This is a minor annoyance. (Of course if the figure has clothes on this won't be a problem... but my tests have been nude thus far)
I've found that Making a toon shader with no outline of it's own for most of the body is a good idea, then I have used Stewer's shader structure that generates it's own outline for the face and hands, so that some inner details show up better. (But still all the same Toon ID)
I find it frustrating that the preview toon outline does a perfect job of showing off the right lines, without overdoing it (except those damn transparent areas.) while the global inker only inks the outside of the material. I experimented yesterday with exporting a 1 tone toon preview, and color keying the white out (In mirage) so that I was left with just a line that I could overlay. It worked, but it had drawbacks of it's own... I may try that technique again, but with the preview pass being at a MUCH higher res to make the keying smoother.
Message edited on: 04/06/2005 07:55