Bakkti opened this issue on Apr 06, 2005 ยท 12 posts
an0malaus posted Wed, 06 April 2005 at 10:10 AM
Here's a turorial I'd found and played with a scaled, transparent second V3 as a droplet layer. http://www.digitalproducer.com/aHTM/Tutorials/creating_droplets_max_kare/3dsmax_creating_droplets.htm I also remember following another, very invovled and iterative Photoshop tutorial that I can't find the link for, which used filter generated blob maps to create random drop patterns with intensity profiles simulating the curved droplet thickness. I tried this in PS 3 or 4 back then but ended up going with the simple droplet map provided in the link above. I had actually made different droplet maps (based on scaled and replicated versions of the one from the link) for the head and body of V3 to try and get equal drop sizes. The problem was the maps had to be huge to get adequate detail and small droplet sizes in closeup. P4 also wasn't good at doing highlights to simulate reflection in combination with transparency. I still ended up getting highlights from areas that were supposed to be completely transparent. P5 did this properly, but I didn't revisit that technique since moving to P5. P6 has re-inspired me to try again, but there are still a lot of problems to be solved in trying to use shader nodes.
Verbosity: Profusely promulgating Graham's number epics of complete and utter verbiage by the metric monkey barrel.