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momodot, The only figure that Im familiar with is the TenTenJ, which is a fuller and plumper older version of the PT mesh. The face is still a little young so you put the Vic2 head on her. You don't need to make a PT/V2 hybrid (that youve tried to do) since they are both the same mesh. Just make a V2 head morph for the PT. Load both meshes..turn off IK and zero them. Using only the body dial move V2 down (Y tran) to put her head in the same position as the PT. Scale the head to fit. Now export separately, Vic2 head and both eyes as obj's with only "Include Body Part Names in Polygon Groups" and "Include Existing Groups in Polygon Groups" checked. Theres your morphs. This took about five minutes to create. As to my opinion as to which figure(s) looks better.... Hell, they are all just pre-rigged primitives to me. Make what you want out of them. SWAMP