Forum: Poser - OFFICIAL


Subject: Kill IK! Kill! Kill!

FishNose opened this issue on Apr 06, 2005 ยท 22 posts


nerd posted Thu, 07 April 2005 at 1:09 AM Forum Moderator

Simply saving the figure with IK off does not work if the IK goal is named LeftLeg or RightLeg. Poser (GKW) always turns those IK channels on. That's OK we can keep the IK channels and just give them different names. It's a really simple edit with the HE editor. Delete the IK chains for the feet, now recreate them an call them LeftFoot and RightFoot. Save your IK modified figure to the library. Now when it is loaded the IK will be left in the state you saved it in. You don't even need any fancy scripts. If you know your way round a CR2 it's a really easy 2 line edit. Simply adding a space between "Left" and "Leg" will fix it in the IK channel. Be sure to change the inkyChain line, not the name line. The name is what is displayed in the menu. The inkyChain is the "internal" name. Warning: Don't edit a cr2 to turn the IK off, that is change the "on" line to "off". There's way more to it than that, let Poser turn it off enless you are an expert cr2 hack and know all the things that need to change. (P.S. Text Pad 4 has folder wide search and replace. Replace "inkyChain[5 spaces]LeftLeg" with inkyChain[5 spaces]LeftFoot") Nerd3D