Forum: Poser - OFFICIAL


Subject: Poser 6 - cartoon shader question

cralph opened this issue on Apr 06, 2005 ยท 16 posts


Berserga posted Thu, 07 April 2005 at 10:32 AM

Be sure you read the part of the manual that talks about "Toon ID" You will need to set up the Toon ID properly for all your mats to get good results with the new toon outliner.

Search Freestuf for Toon shader, Or Crescent, or Trekkiegrrl. They both released cel shader packs that are based on stewer's cel shader he posted here, that creates it's own outline and does a PRETTY good job, but is heavily dependent on how you light it.

Also of note is just how good the new toon preview mode is. You can change the line thicknes and choose how many color bands you want now. If you are using a character like Animedoll or F202 that doesn't use transmaps, You can really get by with just that!

Here's a quick anime (or any traditional animation) tip that most people just don't think about. Animation backgrounds should NOT be cel shaded. In traditional (Theatrical, OVA, most TV) animation the backgrounds are full paintings done with poster colors. They (Usually) don't have inked lines either. So you should render your cel shaded characters and foreground objects to a seperate layer from the background. Then render the background realistically.

Bring your realistic background into Photoshop (or your editor of choice) and apply filters to get a painterly effect (But don't overdo brush strokes and stuff.)

Just mess around untill you like what you see... Oh and if you use background props with hand painted textures... all the better.

Message edited on: 04/07/2005 10:46