chud opened this issue on Apr 06, 2005 ยท 26 posts
Rayraz posted Thu, 07 April 2005 at 1:38 PM
hmm... Well, I've never encountered corrupt polygons when modelling in 3dsmax unless it was by my own errors lol. Maybe you're referring to artefacts due to hard edges on low-res models? I just thought up another idea for lowering your mesh's resolution. You could select all the vertices in your model and tell your app to weld any vertices together that are closer to each other then a certain distance.
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