chud opened this issue on Apr 06, 2005 ยท 26 posts
Flak posted Fri, 08 April 2005 at 12:43 AM
I normally only get 2 vertice polygons after welding points together in a mesh (I think) but then I delete them as being useless once I find them anyway. edit - so to answer chud's question.... whether you san reduce the polys or not (and maintai detail level) depends on your starting model. Sometimes you can get rid of some superfluous polygons, but more than likely you'll lose some fine detail if you try and cull too many polys. Bump maps and displacement maps are ways to give a surface the look of higher detail without needing lots of polygons to do it. Bryce doesn't do displacement maps unfortunately.
Message edited on: 04/08/2005 00:54
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