Forum: Poser - OFFICIAL


Subject: Final Call for Community Help

Warangel opened this issue on Apr 08, 2005 ยท 25 posts


Tiari posted Fri, 08 April 2005 at 11:23 AM

Dont give up!!!! Seriously! I'm one of those, that "play" with a program until i figure it out, manuals and even some tutorials leave me in the dust. The problem I find, is those that know the programs well, ROFL, (no offense here guys) use terms I cant understand such as: "Take the cloth into a scene and get it to frame 30". Frame 30? how do i do that? what is a frame? I dont animate..... do i need to? Then is start rippin my hair out. Each aspect has that same degree of "what the heck are they asking me to do? whats that button? Er.. what the heck is XYZ i need to do before I render?". Terminology can be the main problem. At least in my case, I'm sort of dense in knowing what to do, or whats being talked about. I require the ABC elementary school version of explinations (pictures and diagrams like "this thing here stupid") usually helps me ROFL. I just got poser 6, like a foreign language, but i'm taking my time mastering ONE thing at a time. Shade?? Came with it, loaded it, looks chinese to me, lol. Poser 4 took me nearly two years to get the hang of. I just learned with much help MUCH MUCH help, to use the cloth room. Here I post the truly easy man's guide to doing it, in plain language. Should be the same as 5 as for 6. Hopefully this helps more than you, i'm sure there's others like us who are program challenged! Dynamic Cloth the easy way: Open Poser Delete out poser guy Add your figure from figures menu (jessi, vicki, so on) Once figure loads, go to the top menu bar and go to figure-inverse kinetics, and uncheck anything checked. Then, click on your figures body in the scene, anywhere will do. Then go to the top bar, window-joint editor, and click zero pose. Once thats done, load your dynamic clothing into the scene. Once loaded, look at the very bottom of the poser screen, bottom center just above your windows taskbar, you'll see a hump with a squigly thing, click on it, the frames come up. Move slider to 30 Once thats done, select your figure again, and pose her the way you want her/him. Pose, angle, zoom, all that. Finished with the posing (dont worry about the clothing leave it be) go to cloth room. In cloth room, do the same thing, open frames and slide it to thirty. Okay, now click new simulation, and then click "clothify". In clothify, select your dymamic clothing figure. Next, after that box closes, choose "collide against", chose your main figure (vicki whathave you), then go the menu and deslect the last two boxes. Back to the collide window, uncheck drape from zero, and click on ignore and and feet. Finally, click calculate simulation..... and wait. You'll slowly see the figure and clothing move, until it hits frame 30, and voila. Beautifully draped figure. I got these easy instructions from mishmashing information from VERY helpful peeps here on Renderosity and from a tute on RDNA. Hopefully this helps anyone else dyamically challenged! I just KNEW it was easier than it looked!