Eisbaerchen opened this issue on Apr 08, 2005 ยท 12 posts
urig posted Fri, 08 April 2005 at 10:47 PM
Texture size! If you didnt rescale the block, you have to downsize the texture scale. Ive tried it with 0.2 and it looks ok. But not the glass textures. Looks like theyre ok with the default setting.
Second problem is much more work intensiv. VUE didnt convert all textures as they should be... (perhaps). Some textures are inverted (no reflections!). You have to re-check all 23 textures and all their settings...! I.e. Highlights are all in black... you can (and have) to play with diffus and luminous settings... After 3 hours of "click-here-and-click-there" I got some good results... Its worth the work... and finally not axemans fault. Its also a problem with some 3ds and other lw models Ive tried. I have everytime re-check the highlight, reflections and effect channels... and with Poser textures it seams an similar problem... I will check this.
Its not perfect now but ok.