Forum: Bryce


Subject: Creating fake depth on textures.

AgentSmith opened this issue on Apr 09, 2005 ยท 28 posts


AgentSmith posted Sat, 09 April 2005 at 3:38 AM

Going back into Photoshop I added shadowing to the diagonal mesh and used that seperate image to drive the Diffusion on the DTE/procedural texture that I had applied to the cylinder, then of course as before, the original alpha map drove the Transparency. Much more "3D" looking without having to model more. Works very well on models that are mid-range to background.

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