ignition opened this issue on Apr 09, 2005 ยท 72 posts
maxxxmodelz posted Sat, 09 April 2005 at 10:32 PM
I'm glad I got it early. Even with the memory issue, it's been fun and educational working on different techniques that utilize different parts of the new features: spec-only lights, diffuse-only lights, shadow-only rendering, negative lights, fake but fast SSS, spot rendering, AO, and IBL just to name a few. It's also really nice to have a cache of the previous renders, and the ability to store shadow maps and textures. These are some workflow features that were missing in P5, and had me pulling my hair out regularly. Now I finally have them. Dissapointed only in the fact that there is STILL no native network rendering capability, which severely hampers Poser's usefulness for animations. Also slightly disappointed that point (omni) lights can only use raytrace shadows..
Tools : 3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender
v2.74
System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB
GPU.