ignition opened this issue on Apr 09, 2005 ยท 72 posts
templargfx posted Sun, 10 April 2005 at 8:07 AM
overall, Im glad (it was actually a gift so yeah) I think CL jumped the gun releasing this to get sales or something (I hope so, because if not, then they have no excuse for the following!) problems that should never have gotten to release : IBL default setup is 90% idioticly bright! come on now, if your going to make this "basic" material room with these special buttons, make sure that the end result is at least acceptable! Fast scatter default colours are generic, and so totally off for your average 3rd party texture, if they had thought it through, they would have made it analyse the general colour of the texture, and then modify this according to the parameter its used for (so I dont have to do it myself LOL) Shadow catcher boggles the mind! there is no actual help or documentation on this other than "this will make the object only render the shadow on the object not the object itself" WELL DUH! problem is that it doesnt tell you how to actually get it to RENDER THE BLOODY SHADOW!! i've been working with this option for nearly 4 hours now, I have 1 light casting a shadow (which is perfectly visible on the surface without shadow catcher enabled, turn it on, NO SHADOW stupid piece-o-c..... yes.. calm down other silly things so-called improved cloth and hair room : yes, both have improvements, but perhaps when they thought of what to improve, they asked someone who has never extensively used these areas! infinite hair collision is still the fundemental, lets-not-use-that-feature problem, cloth still goes absolutely haywire if caught between to collidable surfaces! (GOD, I hoped and prayed and hoped and prayed some more this was fixed in P6, I was some what dissapointed!) oh, and its more of a memory junky than ever, thank the lord for my smeg-loads of RAM! well, enough blabbering!
TemplarGFX
3D Hobbyist since 1996
I use poser native units