MarcioAB opened this issue on Apr 10, 2005 ยท 30 posts
JohnRickardJR posted Sun, 10 April 2005 at 11:53 AM
Thats not really what I want - it already puts textures on, but if I've added a simple node to lighten the texture, it doesn't show in the preview mode, so if I have two people with different skin tones (or clothes or hair), I don't see the difference. The material room preview window does take all of these into account, so it shouldn't be too hard to had a simple colour change to the OpenGL - it would make it much more useful for me. THe same used to be true of materials that used the alternate diffuse setting in Poser 5 - nothing showed, so lots of figures appeared white. All I want is my bone-white figure to look white in the preview, so that when I come back to the scene after a few weeks, I don't have to render to get an acurate result. That way, I don't waste as much time rendering materials to see if my changes have done what I want them to. One serious use of this would be the toon preview mode, which people are using for animation - if it displayed even a little more of the true colour, that would be very nice.