MarcioAB opened this issue on Apr 10, 2005 ยท 30 posts
MarcioAB posted Sun, 10 April 2005 at 2:36 PM
Regard performance, CATIA also has an interesting approach. The geometry is tessalated (triangles) and you can control it. So when there are too many parts in the scene, and the graphics card starts to slow down, I just reduce the tessalation level.