barrowlass opened this issue on Apr 11, 2005 ยท 5 posts
AmbientShade posted Mon, 11 April 2005 at 11:00 AM
if you want to make textures that you can share with other people (by selling or free), then you have to use the uv maps that are provided by daz, or the seam guides that snowsultan has created. If you remap a figure in uvmapper then those maps will only work with the copy of the model that you remapped (and you can't redistribute models). there are several tutorials available for tips and tricks on how to paint your own skin textures, here in the tutorials section, and at other sites like daz and runtimedna. a transmap for a character texture is usually just used for brows and eyelashes. (they can be used for other things too though, especially in clothing), so you would use the uv map for the brows and lashes provided by daz, and everywhere you want the hair to show up, you paint white. everywhere else on the map you paint black. use layers in photoshop. a trans map sort of works like a negative image. anything that is black will be invisible in a render. gray areas are simi transparent and white is fully visible. Hope this helps. E.D.