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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 27 7:24 am)
Thanks. It is better but there is another problem now. I don't think it should look like this.
France, Proud Owner of
KCTC Freebies
Nope. Will do this and come back to you. ;o) See I didn't receive a notification for your post last night because I was preparing to post the second render when you posted it. So I just saw your previous post when I came here right now to read your second post.
France, Proud Owner of
KCTC Freebies
I don't have any idea what a follicle cap is but it loads WITH the hair. The skull cap is in another folder of that library and it loads separately and that's when I had the two. It is working by setting the follicle cap as not visible and don't cast shadows. I will try with the skull cap now.
France, Proud Owner of
KCTC Freebies
I am using the hair named Medium in James Hair library.
The skull cap is in the folder Skull Caps.
First load the skull cap and when it is settled on James' head, load the hair. That hair is "strand" and not transmapped. Maybe it would not work to load the skull cap and a transmapped hair, I don't know.
I just tried to render the hair with the skull cap with the same setting as before, ie., follicle surface invisible and not casting shadows, skull cap not casting shadows, and I get exactly the same result as in my second render above. Now I am trying again without the skull cap.
Message edited on: 04/11/2005 05:53
France, Proud Owner of
KCTC Freebies
Ok, finally, I am satisfied. So it works if I set the follicle surface at invisible and don't cast shadows. But not if I put the skull cap on with the hair.
France, Proud Owner of
KCTC Freebies
loll yes it does look weird, doesn't it? But finally, it doesn't work when you put the skull cap on before the hair. And I still don't understand why. It changes the style of the hair (compare image#2 and #3 here) so it could be useful if it worked but look at the shadow all around his face where there is hair! He looks like he just had his hair colored and it wasn't rinsed yet!
France, Proud Owner of
KCTC Freebies
bigjobbie, are you talking about the skullcap in the skullcap folder or the follicle cap? France
France, Proud Owner of
KCTC Freebies
Hi there I'm talking about the semi-transparent object is that is sitting flush against James' scalp in the first two renders - I have P5 so I can't give you it's object name, I only recognise the problem A skull cap sits just above the figure's skin surface and gives the illusion of hair stubble, the hair strands sit above the skull cap as a separate or multiple objects (those in render 3). Looking at your renders I can see that in render 1, the skull cap is colliding with the skin surface (it's not placed correctly) - in render 2 the skull cap is seemingly in the right place but the fringe/forehead edge is sharp (which is wrong of course) - so it's either not being placed/conformed correctly on James' head (the "hair-edge" pattern is being hidden beneath the skin surface) or it's transparency map hasn't been set properly (in render 2 a transmap would give those straight edges at his hairline a realistic hair pattern or a kind of diminishing stubble effect) The skullcap is used for the purpose of giving the scalp area of your figure the appearance of a close-shaved head of hair - the hair strands/objects above (isolated in render 3) give the figure's hair body and length. So you need to make sure the skull cap is conforming properly - once you're sure, if it still has those straight edge fringe lines, you'll need to investigate what's happening with the skullcap's transparency map...it's possible you have a disconnected node in the material room - use the eye-dropper tool in the material room to directly select the various parts of the hair and cap if the object list is confusing you. cheers, hope that helps a bit (to see if the skull cap has it's transmap applied correctly you could just lift it out of his head completely and render it on it's own...if it renders with nice hair-looking edging, then it's as it should be - if it's sharp edges, then the transmap is missing)
Ok, here is why I was confused: Render #1 does not have a skull cap. It has the follicle surface that is included in the hair object. That material is set as 100% transparent but the edge at 0% but still I don't understand why it shows up in the render (and it was set to not casting shadows). Render #2 has a skullcap that I added myself. And that skullcap is set at 0% transparency but I can't compare to the other materials because it has only one material. Render #3 is okay. I guess it is supposed to render like this. I simply set the transparency for the follicle surface at 100% transp. and 100% edge transp. France
France, Proud Owner of
KCTC Freebies
You could try the forums at RDNA (www.runtimedna.com) - they have a closer association with the creation of these new wigs - they're helpful folks, I'd be shooting in the dark from this point on. That hair style is awesome, one of the best male styles around from what I've seen - would be a pity if you couldn't get the best out of it. Cheers
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I rendered James for the first time just now and look at the hair!!! I re-rendered the same image just in case it was something temporary but it seems it's not. And I love those hair!
Does someone have a tip on how to fix this?
Thanks.
France
France, Proud Owner of
KCTC Freebies