bandolin opened this issue on Apr 11, 2005 ยท 61 posts
Quest posted Mon, 11 April 2005 at 6:27 PM
Okay first, Theres really no real need to hold down the Shift key when you hit the fractal type button, its just a habit Ive gotten into after reading several books. Some suggest you hold down the shift key, others dont.
Bandolin, obviously something is amiss. You can see from my example that it matched up brilliantly. And Ive done several very large (planet sized) resolution tiles since without problem. Theres something youre not doing right. Assuming you started your tiles as I did, first going east then south and finally west, perhaps you didnt make the right selection in geographic direction. Hummm, I wonder, is your startup default.br5 (or default.br4) file set up so that you know exactly in which direction your scene is going?
The best way to create tiles is to follow a pattern, that is: starting with your first terrain, create say, 3 terrains going north. Then 1 terrain going east, 2 terrains going south. Then 1 terrain going east again and then 2 terrains going north etc. You follow this zigzagging pattern in the same winding direction.
Bryce creates one very large terrain when you first create the first one. It then reveals the rest of it as you tile. It is not created as you tile. So any terrain you create is really only part of a larger one, like a mini world. Each tile offers a continuing new scenario of the layout of that hidden master terrain.
The hold down shift hit arrow keys 8 times works only if you do not change the original parameter size of the terrain. You can change it vertically along the Y axis and still hold true to 8. But once you change the parameter size of the terrain (along the z and x axis) the 8 no longer holds true. Depending on how large you scale it, you may have to hit it 16 times to butt the terrain grids together.
Chohole, page 210 of Susan Kitchens Real World Bryce defines the nudge keys:
Shift+nudge=1/2 grid/unity unit
Nudge=1/4 grid/unity unit
Alt+shift=1/8 grid/unity unit
Alt+nudge=1/256 grid/unity unit
Message edited on: 04/11/2005 18:30