Forum: Poser - OFFICIAL


Subject: Is P6 Ambient Occlusion a bit, er, stupid...

PJF opened this issue on Apr 11, 2005 ยท 5 posts


williamsheil posted Mon, 11 April 2005 at 6:43 PM

You have more or less answered your own question, AO is intended to simulate the occlision of light from an all round (ambient) light source. Object seperation is a natural factor in accounting for the amount of light the a surface is exposed to, but it is intended only to simulate the shadowing effect. To fake radiosity or reflected light effects, try using the Gather node. Bill