Forum: Bryce


Subject: Tiled terrains - what am I doing wrong?

bandolin opened this issue on Apr 11, 2005 ยท 61 posts


lordstormdragon posted Tue, 12 April 2005 at 12:19 AM

Aye, but back to my point, people. You're missing something terribly crucial here.

You don't NEED to tile terrains anymore. That feature is obsolete since they allowed for larger source resolutions than 1024. There is absolutely NO reason to tile terrains, period. It's a complete waste of time.

Also, like TobinLam pointed out, you cannot rid yourself of these edge artifacts. Which means that tiling is not only useless in the first place, but useless in the second place as well. Add those two together, or even multiply them, and what do you get? COMPLETELY useless!

And to make matters even worse, what if you wanted to adjust a terrain? What if you wanted to erode one, or do ANYTHING to it? Well, there goes your entire tile set. Good luck trying to arbitrarily filter two terrains, much less four or 16. In case you weren't keeping score, that is useless x three. Useless cubed, if you will... Normally I don't care about stuff, and normally I don't get frustrated about stuff, but for the love of Dragons, people! Knock this tiling-talk off, it's just silly...!

Message edited on: 04/12/2005 00:22