bandolin opened this issue on Apr 11, 2005 ยท 61 posts
lordstormdragon posted Tue, 12 April 2005 at 1:24 AM
Well, Quest, I'll stop ranting, I was just having some fun!
(and I hope nobody took me too seriously, although I am totally right)
Quest, my problem is your logic, here. The fractals that generate the tiled terrains are NO different than the fractals that generate untiled terrains, only the scale is different. You aren't exploring anything you wouldn't be exploring in ONE terrain, which you can actually make all-at-once with the TE. And if you crank up the resolution on ONE terrain, you'd actually be getting way more detail out of a given fractal when you regenerate it. (with all three randoms off, of course)
It's not a mystery what will happen in the unmade-as-of-yet tiles, any more than it would be a mystery to fly your camera around to the other side of a single terrain.
Basically, it's a useless "feature", much like Bryce's rainbows or the Bryce programmer's faces in the moon easter egg. The only reason to use it would be to piece together terrains of 1024 or less resolution, which as I've pointed out in multiple ways is completely useless.
Don't waste your time tiling terrains, just make a huge one with a really complex fractal. Even better, ditch the fractal generators in Bryce and go for something entirely more potent, such as Photoshop-rendered fractals, or the wonderous KPT5 Noize filter. It's ridiculous to waste energy on a technique that is entirely useless...
It's also ridiculous to type a bunch about something you don't care for. I am now celebrating the Ridiculous. Laugh if you must! (sorry, Quest, cross-posting a bit is messing us up!) I didn't HEAR that it was obsolete, I'm telling you that it IS obsolete because of the dozen or so reasons I listed. Scroll up and read them, and you will agree with me.
Message edited on: 04/12/2005 01:27