And a textured version. There is NO bump in this material, all shadows you see are geometry-based. Notice how smooth and boring the 128x128 terrain is? See the hard lines where it cuts into the 4096x4096 terrain? Mathematically, there is 1024 times the geometric detail in the big terrain. If that's not a big enough detail magnifier for ya, then go back to tiling your terrains a la' Bryce 3D...