Forum: Bryce


Subject: Tiled terrains - what am I doing wrong?

bandolin opened this issue on Apr 11, 2005 ยท 61 posts


Quest posted Tue, 12 April 2005 at 2:57 AM

LSD, You are still showing me differences between 128 and 512, but sorry, I cannot buy that. Respectfully, you are totally wrong from what I can see here. Create a terrain, then go into terrain editor and increase its resolution to the highest amount 4096x4096 (planetary resolution). Yes, it will take some time. Now click new. All is wiped clean and we go from the start at 4096x4096. Go down the fractal type and select one. Any one! Then click the fractal type button. That new fractal, whatever it is, is created in a master size not seen by the user because its random. And the only portion that will be seen by the user will be that arbitrary portion slice, no other, although much more exists! The user has no idea what is to the left, right, top, or bottom of this tile geographically being produced at 4096x4096 geographically speaking. This user can continue going north on this scale and every time see what is north of his last terrain and still not know what the next tile will hold in complexity. Are you suggesting that you can provide more complexity than this feature? Then, you will have to show us.