ShawnDriscoll opened this issue on Apr 11, 2005 ยท 23 posts
ShawnDriscoll posted Tue, 12 April 2005 at 3:15 AM
Anyway. The one on the left was done with the Iridescent function and the one on the right was done with the Fresnel function (it lights the whole perimeter). Both are from the Shoestring Shaders plugin and were used in the transparency settings of the objects. I will try ShadersPlus from Digital Carver's Guild next.
Message edited on: 04/12/2005 03:16