Forum: Bryce


Subject: Tiled terrains - what am I doing wrong?

bandolin opened this issue on Apr 11, 2005 ยท 61 posts


Quest posted Tue, 12 April 2005 at 11:27 AM

Perhaps we are arguing 2 different arguments LSD and Im sorry if in fact that is the case. Excellent comparison Bryster, with the Dem analogy. Maybe this will help make my point clear. Lets assume for the sake of argument that we have the Bryce option to tile the world at different resolutions. Lets tile Western Europe starting with Portugal. We go into fractal type and click Europe and the fractal slice that comes up is Portugal at 128 resolution. But we find that this resolution isnt quite good enough for us, it appears too smooth with little geographic convolutions. So we up the resolution to 512. We get the same tile, Portugal, but with more geographic detail and this makes us happy. But now we want to cover more ground at the same resolution of 512 to add variety to our landscape thus offering other vantage points for our camera. We ask Bryce to tile east and this all of a sudden, takes us into Spain. We still can see Portugal from Spain at a resolution of 512. Wanting larger landscapes with more variety we continue to extend our tiles going north and we enter France. We can now see the landscape of Portugal, Spain and France and all the varied topography that goes along with them. Point is, were no longer just stuck in Portugal and Portugals geography at 512 or any other resolution but we also have Spain and Frances landscape at our disposal to look at from any angled vantage point we desire and manipulate the resolutions of those vistas. That is what Bryce tiling does for us. It expands our fractal vistas instead of just being stuck visually on one slice. Maybe the Pyrenees mountain range looks better from the French side as opposed to the Spanish side. Now we can rotate our camera around it and see which angle is more esthetically pleasing to capture.