Forum: Poser - OFFICIAL


Subject: Poser 5/6 Reflection_Image Node in Materials Room

Seriphum opened this issue on Apr 13, 2005 ยท 16 posts


maxxxmodelz posted Wed, 13 April 2005 at 2:09 PM

"It's either a coincidence that multiple people renamed their nodes to the exact same thing, or there's more to it than just a rename!"

It's just a logical way to rename the node for reference sake. There's really nothing special about it.

"Has anyone ever figured out a way to have both mapped and raytraced reflections on the same material?"

Yeah, it's simply a matter of plugging your raytrace reflection node into the reflection color channel (as per normal), then plugging your reflection map (image map) into the color slot of the reflection node you just plugged in. If you wanna use a sphere map node, then that goes into the raytrace reflection node's color first, followed by the image map. What this does is simply raytrace everthing it can see, and places the map in the areas in the scene that are empty, or that have no objects to reflect. Like a sky, for instance.. Message edited on: 04/13/2005 14:13


Tools :  3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender v2.74

System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB GPU.