Forum: Poser - OFFICIAL


Subject: Poser 5/6 Reflection_Image Node in Materials Room

Seriphum opened this issue on Apr 13, 2005 ยท 16 posts


svdl posted Wed, 13 April 2005 at 7:00 PM

You don't even have to plug a texture map into the reflection node, procedural shaders work just as well. If you want to have a chrome reflection for instance, a sphere_map and a Clouds shader (adjust the colors) is very good for reflecting sky. Procedural shaders slow down the render - they have to be calculated - but are much more memory efficient than texture maps.

The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter

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