SamTherapy opened this issue on Apr 14, 2005 ยท 23 posts
byAnton posted Thu, 14 April 2005 at 4:16 PM
Interesting... Well, models are converted to triangles so the polygon count is doubled before reducing. Basically it isn't worth doing on quad polygon models as that you end up with a lower quality version at a higher polygon count, but if you have a triangulated model, this thing is way cool. This would be great for reducing the polygon count of trangulated dynamic cloth models and cloth props. Love the info. Thanks for a cool thread, Anton
-Anton, creator of Apollo Maximus
"Conviction without truth is denial; Denial in the
face of truth is concealment."