SamTherapy opened this issue on Apr 14, 2005 ยท 23 posts
kuroyume0161 posted Thu, 14 April 2005 at 6:06 PM
I have to echo Gareee here. People WILL be complaining about V3 after they reduce polygons. When you reduce, you remove points and/or create new ones. When you remove/create points on a mesh, the morphs will be useless (all of them!). Keep that in mind... The only way to avoid this would be to reduce polygons while retaining both the order and number of vertices - which means that the UV vertices will need to remain intact as well. But for anything else, no problems with polygon reduction.
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
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