donquixote opened this issue on Apr 14, 2005 ยท 74 posts
templargfx posted Thu, 14 April 2005 at 8:00 PM
My Computer AMD Athlon 2400+ (1.8ghz) 768MB dual DDR RAM Geforce 2 MX 64MB (my lordy! thats old) Windows XP sp2 I keep task manager running ever since I heard of this memory problem, and Poser 6 generally sits at 500Mb commit, and ups to over 800Mb commit while rendering, but always drops to the 500-600Mb commit mark when rendering stops. For me the only problem with P6 I have is the EXTREME interface slow down compared to Poser 5, it's never crashed on me (i've had it cancel the render by itself) My rendering settings : Shadows : yes Texture Filter : No RayTrace : yes Raytrace Bounces : 6 Min Shading Rate : 0.00 Pixel Samples : 10 Max Texture Size : 4096 Max Bucket Size : 64 Min Displacement Bounds : 0.00 Smooth Polygons : Yes Use Displacement : Yes Post Filter Size : 2 Post Filter Type : Sync I always use IBL and AO at the moment (cause there new!) the most complex scene I have worked on so far is V3, C4U clothes, over 15 pieces of furniature, a room with windows and doors modelled, 90% of stuff has textures. V3 has one of my famous overly-complex node setups on her. has anyone considered that the problem that might be occoring (and why some are not effected) is due to windows, and in particular, the updates? I have not updated my windows for over 3 months (because everything works great, and I always say, "if it aint broke, dont fix it!)
TemplarGFX
3D Hobbyist since 1996
I use poser native units