SamTherapy opened this issue on Apr 14, 2005 ยท 23 posts
lmckenzie posted Fri, 15 April 2005 at 12:40 AM
Wow, take a nap and things start buzzing :-) Yes, morphs will definitely be hosed and there may be other side effects as well depending on your use. While Vizup does retain the model's UV mapping, the caution you that textures may acquire some artifacts due to the reduction. Regarding morphs, clothing, etc., I think if you morphed, dressed and posed a figure and then reduced it it should work. That's what people would normally use Posette or one of the LoRes Millennium figures for and I don't see a real advantage off the top of my head but I'm sure someone might have a reason to want to do it. Normally though, I think you'd want to stick to props. Going in the opposite direction, a long time ago someone (Mobeius I think), created a version of Posette with a hires chest--subdivided in Max IIRC). He also used the same technique on some of her morphs to make them compatible with the new mesh. Someone once started advertising an application to increase the resolution of figures through subdivision and said that they were going to have compatible morphs available. I don't know whatever happened to it. I suppose, in theory, you could do the same thing in reverse, creating morphs compatible with a reduced figure. The reducer application would, I assume, have to be capable of doing the reduction in the exact same way every time to make it work. I have no idea whether Vizup can do that. In a thread the other day, someone wished for on-the-fly reduction in Poser. People sort of scoffed at the utility of such a function. I think someone said that Firefly's micropoly SubD provided essentially the same thing. I seem to recall reading about some applications that implemented it--maybe even gaming engines. It would be interesting to have a figure automatically reduced when moved into the background. Vizup seemed to reduce the P4 figure essentially instantly--don't know how long V3 would take.
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