AmbientShade opened this issue on Apr 15, 2005 ยท 11 posts
svdl posted Fri, 15 April 2005 at 5:28 AM
What The Tailor can do: it can create morphs in clothes to fit the morphs of the character. For instance, if you make a conforming dress for Victoria 2, you don't have to create all fitting morphs yourself, The Tailor can do that for you. The Tailor is NOT able to change a V2 dress into a V3 dress. The Tailor does NOT do anything with bones and joint parameters. The quality of the morphs The Tailor generates is variable. Subtle character morphs usually transfer well. The problems arise at edges in the clothes, especially with more extreme morphs. For instance, if you make a turtleneck sweater, the breast morphs do not affect edges, so the generated morphs look good. If you make a V-neck sweater, The Tailor will probably turn the nice smooth seams of the V-neck into some horrible sawtooth shape. I often use The Tailor to generate a first raw version of the morphs, after that I fix the problems in a modeling program. How does The Tailor work? For each vertex in the cloth, it finds the closest vertices in the character. Then it determines where those vertices in the character end up when the character morph is set to 1.000. The displacement of the model vertex (probably the average displacement of several vertices) is then applied to the vertex in the clothing item. Hope this helps, Steven.
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